Game Design
SUPER POP
You’re invited to play my new card-game "Super Pop" at kongregate in this link: http://www.kongregate.com/games/xutxut/super-pop
and at itch in this link: https://xut.itch.io/super-pop
Check the rules here: http://khudalas.wixsite.com/super-pop/single-post/2016/09/01/Super-Pop-Info-and-Rules
ABOUT
Super Pop is trying to combine the classical view on a well-known card game with a new challenging gameplay and a few RPG features for single-player campaign and multiplayer gaming.
This is achieved by a solid database of cards, the deck editor, the rewards in the form of new cards when the player earns a level and the implementation of new gameplay features. The player can stick to the campaign --UPDATE--or face an opponent in multiplayer mode--UPDATE--.
FEATURES
Realistic Hand
Realistic and clear Display of the cards in your hand. Also whenever you touch or mouse over a card it zooms in.
Comprehensive UI
Apart from the Display of all the useful game information, the player interacts by simply clicking the chosen stat in the card. A fuel tank indicates the time remaining until end of turn
Solid Database of cards
An easy to update database of available and locked cards to upgrade your deck in the deck editor.
New Gameplay Ideas
Apart from choosing a card characteristic, the player can choose Endurance or Drag Race. By doing so, a number that represents the performance of the car in a theroretical drag or endurance race, will be calculated and used for the cards comparison.
Various Card Categories
Design for 6 different collections with 3 subcategories each to choose and upgrade your deck.
At the moment the database for the Cars category is available with retro, sport and classic cars.
-TO UPDATE-